Characters
SOLID SNAKE
Code name: Solid Snake
Real name: David
Lenght: ---------
Weight: ---------
Blood Type: ---------
Solid Snake: Formerly of Fox Hound,
now an independent agent working
with Philanthropy, a UN-sponsored
fringe organization working to curtail
development and use of Metal Gear.
The baddest mother-shut-yo-mouth
in the world.
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OTACON
Code name: Otacon
Real name: ---------
Lenght: ---------
Weight: ---------
Blood Type: ---------
Otacon: You met him in Metal Gear
Solid, where he was one of the
developers of the Metal Gear Rex.
Now he's Snake's control, also a
member of Philanthropy. He hacked
out the information about the
development and transport of the
Ray, leading to Snake's new mission.
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LIQUID SNAKE
Code name: Liquid Snake
Real name: ---------
Lenght: ---------
Weight: ---------
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OLGAS FATHER
Code name: ---------
Real name: ---------
Lenght: ---------
Weight: ---------
Olga's Father: Presumably also
named Gurlukovich, although he is
given no rank or name in his scenes
in the demo. He's the officer leading
the Spetsnaz unit that hijacks the
tanker in an attempt to steal the
Metal Gear Ray.
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SOLIDUS
Code name: ---------
Real name: ---------
Lenght: ---------
Weight: ---------
"Solidus," a name mentioned in the
trailer, but not explained. Popular
belief is that Solidus is a third clone
of Big Boss, like Solid and Liquid
Snake, but Konami is understandably
tight-lipped on the subject.
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SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------
These gaurds are patruling around
the ship and are easy to kill.
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FLAK JACKET SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------
These gaurds can be hard sometimes
becuse their flak jackets resist
bullets and stop the M92 tranquilizer
darts cold.
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SHIELD SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------
Those heavy guards can be a
problem -- their shields block any
attack, and their flak jackets resist
bullets and stop the M92 tranquilizer
darts cold.
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HELP SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------
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MGS2's character models are very refined, especially in
terms of facial detail -- finally, the characters in a Metal
Gear game have eyes (incidentally, those 3D faces now
appear in the codec screen, too). They also have far
more model detail adorning their bodies. Snake has all
kinds of odds and ends attached to his web gear;
Revolver Ocelot's gunbelts and duster coat look
marvelous; Olga's baggy parachute pants provide an
oddly voluminous counterpoint to her slight figure, and
she has all sorts of weaponry attached to them or tucked
inside.
The game's realtime cinemas (none of the cutscenes
shown so far include any pre-rendered footage) provide a
remarkable showcase for those characters. They are
animated with amazing precision, and their direction
shows an unshakably sure hand. The standoff between
Snake and Olga, for example, shows excellent pacing
amid some very complex bits of animation and camera
direction -- it's the equal of any number of classic action
films.
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