Characters

SOLID SNAKE
Code name: Solid Snake
Real name: David
Lenght: ---------
Weight: ---------
Blood Type: ---------

Solid Snake: Formerly of Fox Hound, now an independent agent working with Philanthropy, a UN-sponsored fringe organization working to curtail development and use of Metal Gear. The baddest mother-shut-yo-mouth in the world.

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OTACON
Code name: Otacon
Real name: ---------
Lenght: ---------
Weight: ---------
Blood Type: ---------

Otacon: You met him in Metal Gear Solid, where he was one of the developers of the Metal Gear Rex. Now he's Snake's control, also a member of Philanthropy. He hacked out the information about the development and transport of the Ray, leading to Snake's new mission.

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LIQUID SNAKE
Code name: Liquid Snake
Real name: ---------
Lenght: ---------
Weight: ---------


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OLGAS FATHER
Code name: ---------
Real name: ---------
Lenght: ---------
Weight: ---------

Olga's Father: Presumably also named Gurlukovich, although he is given no rank or name in his scenes in the demo. He's the officer leading the Spetsnaz unit that hijacks the tanker in an attempt to steal the Metal Gear Ray.

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SOLIDUS
Code name: ---------
Real name: ---------
Lenght: ---------
Weight: ---------

"Solidus," a name mentioned in the trailer, but not explained. Popular belief is that Solidus is a third clone of Big Boss, like Solid and Liquid Snake, but Konami is understandably tight-lipped on the subject.

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SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------

These gaurds are patruling around the ship and are easy to kill.

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FLAK JACKET SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------

These gaurds can be hard sometimes becuse their flak jackets resist bullets and stop the M92 tranquilizer darts cold.

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SHIELD SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------

Those heavy guards can be a problem -- their shields block any attack, and their flak jackets resist bullets and stop the M92 tranquilizer darts cold.

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HELP SOLDIER
Code name: Soldier
Real name: Classified
Lenght: ---------
Weight: ---------



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MGS2's character models are very refined, especially in terms of facial detail -- finally, the characters in a Metal Gear game have eyes (incidentally, those 3D faces now appear in the codec screen, too). They also have far more model detail adorning their bodies. Snake has all kinds of odds and ends attached to his web gear; Revolver Ocelot's gunbelts and duster coat look marvelous; Olga's baggy parachute pants provide an oddly voluminous counterpoint to her slight figure, and she has all sorts of weaponry attached to them or tucked inside.
The game's realtime cinemas (none of the cutscenes shown so far include any pre-rendered footage) provide a remarkable showcase for those characters. They are animated with amazing precision, and their direction shows an unshakably sure hand. The standoff between Snake and Olga, for example, shows excellent pacing amid some very complex bits of animation and camera direction -- it's the equal of any number of classic action films.

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